AI Insights · Timothy · January 2021
Q4 2020 Performance of Top io Games in the UK: A Sensor Tower Analysis
Explore the Q4 2020 trends for the leading io games in the UK, as downloads and user engagement show significant movement. Sensor Tower's latest data offers insights into the performance of these popular titles.
As the year 2020 came to a close, the mobile gaming sector witnessed noteworthy trends among the top io games in the United Kingdom. Sensor Tower's comprehensive data provides a glimpse into the performance of these games during the fourth quarter.
Paper.io 2, published by Voodoo, showed an upward trend in both revenue and downloads, with revenue peaking at $425K in the last week of December. Downloads surged significantly to 71K in the third week of December, while weekly active users reached a high of 261K in the final week of the quarter.
Another title by Voodoo, Hole.io, also experienced a rise in revenue, reaching $386K in the last week of December. Downloads hit their peak at 44K in the third week of December, and the game's weekly active users climbed to 263K by the end of the month.
The popular slither.io by Lowtech Studios LLC saw its revenue grow to $186K in the final week of December. The game enjoyed a significant increase in downloads, jumping to 55K in the third week of December, and its active user base expanded to 307K in the same period.
Kooapps' Snake.io - Fun Online Snake generated $262K in revenue by the end of December. The game's downloads saw a peak of 39K in the last week of December, with weekly active users reaching over 130K.
Lastly, Crowd City, another Voodoo publication, maintained a steady revenue, ending the quarter at $148K. The game's downloads peaked at 38K in the last week of December, and active users grew to 236K during the same period.
For more detailed insights and data on the performance of mobile games, Sensor Tower's platform remains a valuable resource for industry analysis and competitive benchmarking.